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Fingertip Spinner Solution


"Fidget Spinner", also known as Fidget Spinner, is a small toy with a symmetrical bearing structure that spins on the finger. It consists of a two-way or multi-directional symmetrical body as the main body, and a bearing is embedded in the middle to form a plane-rotating product. , the basic principle is similar to the traditional gyroscope, but it can be rotated by just touching it with your fingers.


1. The function of fidget spinner and player positioning


The "Fidget Spinner" game uses an emotional design method, placing the game in the perspective of emotional needs, and attaching the heavy responsibility of emotional interaction to the product. Starting from the emotional needs, analyze and summarize the emotional value that the current social game brings to the players, so as to make the game Better cater to the needs of players, and better serve the public and life. In addition, analyzing the emotional design of game products from the player's point of view, affirmed the positive use and significance of the "Fidget Spinner" game for people and society.


The different shapes and themes of "fidget spinners" also cater to different consumer groups. Children prefer the themes of "movies", "cartoons" or "heroes"; most young people like organic shapes or special effects with novel shapes; Prefer small or metal form factor. Starting from consumer groups, designers design products suitable for all kinds of people, which can not only reflect the identity, hobbies and tastes of users, but also increase the fun and entertainment of game products.


2. Factors and strategies of fidget spinner design


2.1 Factors in the emotional design of fidget spinner games


(1) Emotional factors at the sensory level: In the fast-paced life, how to make players accept a game product in a short period of time is a problem that every game designer must face. On the sensory level, "Fidget Spinner" arouses players' interest from a multi-dimensional sensory perspective, and interacts emotionally with players mainly from three aspects: vision, touch, and hearing. Visual factors are composed of various patterns, shapes, and special effects. Significant visual effects create a sense of substitution and arouse emotional resonance between players and products. Hearing is mainly reflected in the fact that the product attaches corresponding sound effects to specific scenes and themes, which will create a unique emotional experience for players. The sense of touch is the subjective feeling of the game products that players touch. The product details designed by "Fidget Spinner" according to the principles of ergonomics will bring players a comfortable experience, and different materials and details will produce completely different emotional experiences. The spiral leaf of the product itself is a decorative part, and has a variety of materials and textures. These detailed treatments will give players a special tactile experience and give players sufficient emotional support psychologically.


(2) Emotional factors at the behavioral level: At present, in the market of handheld games, single-player game products are the main products. Now, as the opportunities for communication between people are getting less and less, games have become interpersonal relationships. It is in this environment that "Fidget Spinner" stands out. First of all, it has its own interaction, including cooperation and competition. Collaboration means that players cooperate with each other to achieve the same goal. Competition can stimulate players' subconscious desire to win and lose, so that players can gain a sense of identity and accomplishment from it.


2.2 Strategies for Emotional Design of Fidget Spinner Games


(1) Personalization: In the diversified game market, if each game wants to gain a dominant position in the competition in the industry, designers need to launch personalized products based on the player's personality preferences, behavior habits, and operating modes. In the past, the way of expressing personalization in handheld games was relatively simple. The "Fidget Spinner" not only adopts the traditional engraving method on the decoration, but also customizes a game product suitable for players of different ages according to the personal likes and dislikes of the players. This mode achieves the purpose of decoration by designing the appearance of the product, and satisfies the "personalized" emotional experience of different players. Therefore, the personalization and exclusivity of game products is one of the reasons why they are popular with the public.


(2) Serialization: "Fidget Spinner" has launched serialized products according to market trends, such as character series, alloy series, special-shaped series, etc. Some players who have special requirements on appearance buy a series of products for collection, which imperceptibly drives the development of the theme industry of "fidget spinner". According to the characters in the movie "Captain America", some designers simply changed the color of the shield while keeping the shape and pattern unchanged, thus launching the "Captain America" series of "fidget spinners".


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3. The experience and positioning of the emotional design of the "Fidget Spinner" game product


Living in the era of digital media, games are people's first choice for entertainment and decompression. "Online games", "interactive games" and "online games" have occupied the mainstream of the game market, while "handheld games" have not been replaced. "Handheld games" emerge in endlessly in different forms, but only "fidget spinners" are resident on the Internet and in real life. Compared with similar products, their own characteristics and emotional experience have laid the groundwork for today's popularity.


3.1 "Fidget Spinner" Emotional Design Experience


Nowadays, there are a variety of handheld game products such as "yo-yo", "bucky ball", "slime" and "magnetic fluid bottle", which are relatively new, and "fidget spinner" stands out among similar products with its unique design experience. In order to highlight the difference between "Fidt Spinner" and similar products, the following aspects are analyzed.


(1) A sense of the times: As a traditional Chinese game, "gyro" has its own adsorption properties. When the spiral rotates at a high speed, it will attract people to continue to pay attention to its motion state. "Fidget spinner" has changed the shape of the traditional spinning top, such as adding spiral leaves to its shape. In addition to the two factors of theme and shape, special effects, a unique technological means, have also emerged with the times, allowing players to better immerse themselves in it.


(2) Sense of achievement: The spinning time and speed of the "Fidget Spinner" will vary according to the strength and bearing difference. If multiple players operate at the same time, depending on the duration or speed of the rotation, the dominant player will gain a sense of accomplishment and satisfaction in the game experience. If players interact with each other, both parties will unconsciously produce competition and competitiveness. This is also the main reason why fidget spinners use achievement points in the game experience to give players a sense of accomplishment.


3.2 Positioning of "Fidget Spinner" in Emotional Design


Under the background of dominance of electronic technology and virtual technology, the handheld game market is increasingly compressed. Similar products in the market are also more diverse, such as decompression games or handheld game consoles, etc. How to stand out in a complicated market, the positioning of the "fidget spinner" itself in the design and market is particularly important.


(1) Shape positioning: "Fidget spinner" can be processed into different shapes (circle, triangle and special shape, etc.) (as shown in Figure 2). Strong, compact and easy to store. In addition, the more popular game products "Power Sand" and "Slime" are liquid and colloid, which are novel in form but consume manpower and space. They must be cleaned or sealed in time after use. In contrast, "Fidget Spinner" The ease of use of the form is indeed one of the main advantages of Hot Selling.


(2) Function positioning: A product that lacks functionality must be a failure. After MD Engineering Company released the product, many users responded that it can be used to relieve anxiety and ADHD, and some smokers even said that it can also help quit smoking. "Fidget spinner" can appropriately replace "little movements" such as "turning the book", "spinning the pen", "shaking legs", "biting nails", etc., and divert attention in another way as a way of self-regulation, which can alleviate Anxiety, decompression effect. Scientific research shows that it's not that magical, it's just anxiety relieving, not therapeutic. However, now all manufacturers are using the slogans of "artifact for anxiety disorder" and "artifact for obsessive-compulsive disorder", which shows that its role has long been self-evident.


(3) Material positioning: Most of the "fidget spinners" are plastic, bronze or aluminum alloy. Its own weight is usually about 100 grams, and different materials can also be added or embedded, just like exclusive accessories, giving full beauty and artistic sense. For example, metal materials are visually more textured and can be used not only by themselves, but also as gifts or collections; children will consider safety issues, and businesses will consider plastic materials as the main material for toys, which are not only lightweight but also have a high safety factor. For example, the "stainless steel fidget spinner" (as shown in Figure 2) launched by Shenzhen Aitena Technology Co., Ltd. is not only bright in material, but also novel in shape. The geometry emerges and can be inserted with one hand for rotation. Another way of entertainment is to develop products, and the distance between each spiral leaf can be used as a "corkscrew", integrating entertainment, aesthetics and function.


(4) Value positioning: In the toy market, merchants have launched “animation figures” based on animation and movie characters, which are well-made and highly restored virtual prototypes, and the cost is very high. The "fidget spinner" is priced according to the workmanship, and the consumer group is no longer limited by a single one. Products can be selected according to cost performance and personal preferences, and prices vary according to consumer needs. Because of the particularity of its own shape, the product itself has a "decoration area", which can be decorated in the decoration area, more like a toy with culture and technology as the carrier. For example, the "Movie Series" products (as shown in Figure 3), the enduring Batman, Spiderman, Transformers and other heroic logos are used by merchants as decorative elements, with the same function and collection value. Consumers start from a single player It has expanded to movie fans and fans, and movie fans who are keen on movies will buy or even collect them.

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4. The influence and enlightenment of "Fidget Spinner" as a game emotional design


4.1 The impact of "Fidget Spinner" as a game emotional design


The world-famous "fidget spinner" stands out in the fierce competition of handheld games. The flash of inspiration may be a marketing strategy, and the main reason for its global spread is its own design factors. The shape, shape, and material are highly innovative, and the movement effects are diverse and plastic. Each side of the game product has different functions, allowing players to move their fingers: slide, button, wave, and rotation, which can carry part of the anxiety. The spiral leaf in high-speed motion It will stimulate the player's psychology, and some products are equipped with special lighting effects to produce visual impact. Many teenagers and even office workers flock to it. The product can avoid "little movements" on specific occasions, and the silent design also avoids hearing disturbance.


4.2 Enlightenment brought by the emergence of "fidget spinner"


Emotional design captures the player's attention, curiosity, and inner potential needs in the game, builds a spiritual bridge between the game and the player, and makes the player feel joyful and satisfied in the game. Emotional design needs to pay attention to the user's emotions and scenarios, guide users to form positive emotions, and make users feel the designer's care for players. The attention to detail and the playfulness of emotional design are just right in "Fidget Spinner".


In the market competition, in addition to paying attention to the characteristics of the game product itself, the emotional experience of the players should also be taken into consideration. Emotional design will bring a real emotional atmosphere to the players and make them feel a sense of belonging. If the emotional design is not appropriate, it will have a misleading effect on the player. For example, paying too much attention to "competitiveness" and "winning" to strengthen the dependence on the game will induce "addiction" to players; paying too much attention to "viewing" and adopting design schemes with safety hazards in order to achieve visual impact, It will also pose a "threat" to the safety of users. Therefore, reasonable emotional design is always a problem that designers need to control.


Summarize


In the game market, designers should reasonably inject emotional design into the game itself, making the game the best choice for public entertainment. Players can have fun during the game and even develop their potential. In the design and development of the "Fidget Spinner" handheld game, designers should think about how to enhance the emotional factors such as the fun and appeal of the game, express the subtle emotions between the game and the player with emotional language, and let the player feel the game The vitality of the game makes the game better serve the world.


The above are the details of the fidget spinner solution introduced by Shenzhen Zuchuang Microelectronics Co., Ltd. for you. If you have fidget spinner module development needs, you can trust us. We have rich experience in customized development of electronic products. We can evaluate the development cycle and IC price as soon as possible, and can also calculate the PCBA quotation. We are a number of chip agents at home and abroad: Songhan, Yingguang, Jieli, Ankai, Quanzhi, realtek, with MCU, voice IC, Bluetooth IC and module, wifi module. Our development capabilities cover PCB design, single-chip microcomputer development, Bluetooth technology development, software customization development, APP customization development, WeChat official account development and other hardware and software design. It can also undertake the research and development of smart electronic products, the design of household appliances, the development of beauty equipment, the development of Internet of Things applications, the design of smart home solutions, the development of TWS earphones, the development of Bluetooth earphone speakers, the development of children's toys, and the development of electronic education products.

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