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video games

Gamepad solution


A gamepad is a component of a common electronic game console, which can be used to control the virtual character of the game by manipulating its buttons. The standard configuration of the gamepad is established and implemented by Nintendo, which includes: cross key (direction), ABXY key (action-also hardware manufacturers use different methods to mark, but the arrangement is roughly the same), selection and pause key (menu ) These three control buttons. Foreign countries are mainly host controllers, Microsoft's XBOX series and SONY's PS series. China's multi-mode compatible handle can be compatible with mainstream computers (PC), smart phones, smart TVs, etc.


Wireless Game Controller Solution


Nintendo was the first manufacturer to experiment with wireless controllers. As early as 1989, they tried the wireless handle design for the first time on the NES console. The device at the time was called "NES Satellite", which allowed up to four players to connect their handles to a transmitter, while a receiver was added to the NES host, and the transmitter sent signals to the receiver to control the host with the handle. The purpose of the game.


游戏手柄方案开发


Somatosensory gamepad solution


In 2006, Nintendo released a new generation of game console Wii, and the new gamepad supporting Wii introduced somatosensory action into the TV game console for the first time. For the first time, users discovered that in addition to the traditional handle button control, they can also directly use body movements to control the game characters on the screen.


After 1984, the function of the handle began to be more and more perfect. In 1999, the game handle added force feedback and vibration effects. In order to cooperate with the use of the computer, the handle also began to be equipped with a USB interface. Real game experience, most handles are designed with arrow keys on the left and action keys on the right. In the third generation of video games released by the FC game console, the handle replaced the joystick, paddle and keypad as the default game controller included in the system. A handle design with 8-directional Directional-pad (D-pad) and 2 or more action buttons became the standard at the time.


Shenzhen Zuchuang Microelectronics Co., Ltd. has solutions for game toy products. It has participated in the circuit design and program development of many game consoles and game handles at home and abroad, and can provide control chips and PCBA for game products. If you have the development needs of electronic products around game consoles, you can trust us. We have rich experience in custom development of electronic products.

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